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Sometime after all of the other races (other than humans) were roaming Laenwold, the gnomes entered the scene. They are the youngest civilized race that is native to this plane. However, young and old is all relative. Even though the elves consider gnomes to be "young," they have been part of Laenwold's landscape for tens of thousands of years.
There are countless rumors regarding the creating of the gnomes, but the most popular one is that gnomes were originally offspring of a dwarf and a halfling. Dwarves and halflings are disgusted by this notion, but gnomes think that this idea is one of the funniest things that they have ever heard. No matter how many times the rumor is brought up to a gnome, they cannot help but laugh out loud. Some people think that the gnomes themselves started the rumor. When asked about their origins, the gnomes merely smile, wink and nod as if they know something that everyone else does not. Most people think that the gnomes are obviously hiding something from the rest of the world, but no one knows for sure.
(Nicknames)
Portfolio: Sun, Stars, Moon, Sky, Dreams, Divination, Planning
Superior: Bitha the Elder
Friends: Crayloo Goldentongue
Foes: Nebin Darkwalker
Symbol: Three stars, with five points each. Two of the stars stand side by side and support the third star.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric, Paladin
Clergy Races: Gnome
Clergy Alignment: Cleric: LG, LN, NG. Paladin: LG
Rebuke/Command Undead: Rebuke Undead
Cure/Inflict Wounds: Cure Wounds
Channel Good/Evil: Channel Good
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Cleric: Any bludgeoning weapon. Paladin: Any
Domains: Air, Knowledge, Sun, Travel
Prestige Domains: Celerity, Divination, Mind
Banned Domains: Destruction, Trickery
Spell Recovery: After a full night (or day if nocturnal) of rest.
(Nicknames)
Portfolio: Animals, Forest, Druids, Rangers, Nature
Superior: Norbor Swiftfinger
Friends: Annikko Wisemind, Bitha the Elder
Foes: Nizam Brightblood
Symbol: A large oak tree in which the boughs are shaped to form the rough form of a gnomish woman's face.
Description:
Worshipper Alignment: LG, LN, NG, N, CG, CN
Clergy Classes: Cleric, Druid, Ranger
Clergy Races: Gnome
Clergy Alignment: Cleric: NG, N, CG, CN. Druid: LN, NG, N, CN. Ranger: LG, LN, NG, N, CG, CN.
Rebuke/Command Undead: Rebuke Undead
Cure/Inflict Wounds: Cure Wounds
Channel Good/Evil: Channel Good
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Cleric, Druid: Any light or medium armor that is not made of metal. May use wooden shields. Ranger: May use light and medium armor and shields.
Allowed Weapons: Cleric: Any, except axes. The favored weapon is a quarterstaff of living wood that acts as a masterwork quarterstaff. Druid: Standard druidic weapons found on page 34 of PHB. Ranger: Any, except for axes. Axes may be used as a tool by any of the three classes, but it may not be used against living creatures (that includes plants) to cause damage.
Domains: Animal, Healing, Plant
Prestige Domains: Beastmaster, Glory
Banned Domains: Destruction
Spell Recovery: After a full night (or day if nocturnal) of rest. During the prayers, the priest must be in contact with a tree or animal in order to regain any spells higher than 3rd level. If this is not possible, the priest only regains 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Wind, Weather, The Seasons, Time
Superior: None
Friends: None
Foes: None
Symbol: A series of golden stars mounted atop one another. The largest star is on the bottom with the smallest one on top. The bottom star has nine points (one for each month.) The next star has four points (one for each week per month.) The next star has ten points (one for each day of the week.) and the final star has 24 points (one for each hour in the day.)
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric, Druid
Clergy Races: Gnome
Clergy Alignment: Cleric: LG, LN, LE, N. Druid: LN, N
Rebuke/Command Undead: Rebuke undead if priest is good. Command undead if priest is evil. Player's choice if priest is neutral.
Cure/Inflict Wounds: Cure wounds if priest is good. Inflict wounds if priest is evil. Player's choice if priest is neutral.
Channel Good/Evil: Channel good if priest is good. Channel evil if priest is evil. Player's choice if priest is neutral.
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Any
Domains: Air, Healing, Law, Protection, Water
Prestige Domains: Community, Creation, Glory, Mysticism
Banned Domains: Chaos, Earth, Luck
Spell Recovery: After a full night (or day if nocturnal) of rest.
(Nicknames)
Portfolio: Community, Oaths, Truth, Healing, Protection, Purification
Superior: Bitha the Elder
Friends: Annikko Wisemind
Foes: Myroc Whispersight, Nebin Darkwalker
Symbol:
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric, Paladin
Clergy Races: Gnome
Clergy Alignment: Cleric: LG, LN. Paladin: LG
Rebuke/Command Undead: Rebuke Undead
Cure/Inflict Wounds: Cure Wounds
Channel Good/Evil: Channel Good
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Cleric: Any bludgeoning. Paladin: Any
Domains: Healing, Law, Protection
Prestige Domains: Community, Inquisition
Banned Domains: Trickery, Chaos
Spell Recovery: After a full night (or day if nocturnal) of rest. If the priest goes to sleep while wounded people or creatures are around him and he does not help them, then he will only regain 1st, 2nd and 3rd level spells the next morning. If the priest has no method to cure the wounds, then he does not suffer this penalty.
(Nicknames)
Portfolio: Battle, Warriors, Strength, Chaos
Superior: Crayloo Strongshield
Friends: Lotch Frostbeard
Foes: Eckel Whitetooth
Symbol: An eight-pointed star with a barbed arrowhead at the tip of each point.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric
Clergy Races: Any
Clergy Alignment: Cleric: NG, NE, CG, CN, CE.
Rebuke/Command Undead: Rebuke undead if priest is good. Command undead if priest is evil. Player's choice if priest is neutral.
Cure/Inflict Wounds: Cure wounds if priest is good. Inflict wounds if priest is evil. Player's choice if priest is neutral.
Channel Good/Evil: Channel good if priest is good. Channel evil if priest is evil. Player's choice if priest is neutral.
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Any
Domains: Chaos, Strength, War
Prestige Domains: Celerity, Domination, Force
Banned Domains: Animal, Law
Spell Recovery: After a full night (or day if nocturnal) of rest. Priests may only recover spells beyond 3rd level if they were involved in combat the day before. This combat can be as minor as sparring with a partner or can involve a full-scale battle. Commanding troops and not actually getting involved in battle is adequate for recovering all spells, but only tending wounds afterwards does not. If no combat was experience in the previous day, then the priest may only recover 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Ambition, Arrogance, Beauty, Dance, Song, Lust, Passion
Superior: Myroc Whispersight
Friends: Nizam Brightblood
Foes: Crayloo Goldentongue
Symbol: A pair of blood-red lips that are smiling. The lips are slightly parted to reveal gleaming white teeth.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric
Clergy Races: Gnome
Clergy Alignment: LN, LE, NE, CN, CE
Rebuke/Command Undead: Command Undead
Cure/Inflict Wounds: Inflict Wounds
Channel Good/Evil: Channel Evil
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any light. No shield
Allowed Weapons: Any tiny, small or medium weapon. Priests of Eckel Whitetooth often fight with two weapons.
Domains: Evil, Luck, Trickery
Prestige Domains: Madness, Mysticism
Banned Domains: Good, Strength
Spell Recovery: After a full night (or day if nocturnal) of rest. After waking, the priest must dance for at least 15 minutes to recover any spells at all. In order to recover spells above 3rd level, the priest must dance for a full hour without interruption. The priest may start over is she desires to do so, but the time the she must dance starts over as well. After dancing for this amount of time, the priest is not exhausted or tired. Quite to the contrary, the priest is energized and ready to dance through the rest of the day.
(Nicknames)
Portfolio: Mountains, Earth, Mining, Underground
Superior: Bitha the Elder
Friends: Bitha the Elder
Foes: Nebin Darkwalker
Symbol: A wooden shoe or boot. Typically, the symbols are doll-sized so they can be worn around the neck without discomfort.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric
Clergy Races: Gnome, Dwarf
Clergy Alignment: LG, LN, LE
Rebuke/Command Undead: Rebuke undead if priest is good. Command undead if priest is evil. Player's choice if priest is neutral.
Cure/Inflict Wounds: Cure wounds if priest is good. Inflict wounds if priest is evil. Player's choice if priest is neutral.
Channel Good/Evil: Channel good if priest is good. Channel evil if priest is evil. Player's choice if priest is neutral.
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Any. The pick is the favored weapon of the priests of Hallap Solidfoot.
Domains: Earth, Fire, Knowledge, Law
Prestige Domains: Creation, Glory, Mysticism
Banned Domains: Air, Chaos, Sun
Spell Recovery: After a full night (or day if nocturnal) of rest. The priest must be in contact with the earth while praying in order to recover spells above 3rd level. If it is not possible to be in contact with the earth while praying, then the priest only receives 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Cold, Ice, Winter, Frost, Endurance
Superior: Bitha the Elder
Friends: Hallap Solidfoot
Foes: Eckel Whitetooth
Symbol: A single snowflake captured in a perfectly clear sphere of ice. Somehow, this ice does not melt unless struck with powerful heat-based magic or a dispel magic spell.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric, Druid, Ranger
Clergy Races: Gnome, Furchin Halfling
Clergy Alignment: Cleric, Druid: LN, NG, N, NE, CN. Ranger: Any
Rebuke/Command Undead: Rebuke undead if priest is good. Command undead if priest is evil. Player's choice if priest is neutral.
Cure/Inflict Wounds: Cure wounds if priest is good. Inflict wounds if priest is evil. Player's choice if priest is neutral.
Channel Good/Evil: Channel good if priest is good. Channel evil if priest is evil. Player's choice if priest is neutral.
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Cleric: Any, with shield. Druid: Any light or medium armor that is non-metallic. Wooden shields only. Ranger: Any light or medium armor. Any shield allowed.
Allowed Weapons: Cleric: Bludgeoning weapons and ice axes. Druid: Typical druid weapon list from page 34 of the PHB plus ice axes. Ranger: Any.
Domains: Air, Healing, Strength, Water
Prestige Domains: Beastmaster, Mysticism
Banned Domains: Death, Fire
Spell Recovery: After a full night (or day if nocturnal) of rest. If the priest is in warm temperatures (above 60 degrees F) when praying, he is distanced from Lotch Frostbeard and can only recover 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Illusions, Insanity, Magic, Festivals, Laughter
Superior: Bitha the Elder
Friends: Eckel Whitetooth, Norbor Swiftfinger
Foes: Crayloo Goldentongue, Annikko Wisemind
Symbol: A veil that covers the lower portion of the face. The veil is made of iridescent material that shimmers with a strange light at all times.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric
Clergy Races: Gnome
Clergy Alignment: NG, CG, CN
Rebuke/Command Undead: Command Undead
Cure/Inflict Wounds: Cure Wounds
Channel Good/Evil: Channel Good
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Any bludgeoning weapon.
Domains: Chaos, Knowledge, Magic, Sun, Trickery
Prestige Domains: Community, Glory, Madness, Mind
Banned Domains: Destruction, Law, Protection
Spell Recovery: After a full night (or day if nocturnal) of rest. The priest prays for 15 minutes and then breaks out into uncontrollable laughter that shakes and rattles the priest's entire body. The laughter is extremely loud and raucous and lasts for 15 minutes after it starts. It is loud enough to attract anything that is wandering nearby. Once the laughter starts, the priest can only stop by making a will save (DC is 20 minus cleric level.) If the cleric intentionally stops his laughter, then he will have to pray for 45 minutes in order to recover his 1st, 2nd and 3rd level spells. If the priest opts not to break out into fits of laughter, then he can pray for one hour and recover 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Corruption, Death, Decay, Pestilence, Disease, Undead
Superior: Nizam Brightblood
Friends: Nizam Brightblood, Myroc Whispersight
Foes: Dak Strongshield, Anraa Woodwalker
Symbol: A small glass vial that contains bit of green slime. The vial can be used as a ranged weapon to cover someone in a small splotch of green slime, but that destroys the unholy symbol. If the stopper is removed from the vial, the magic that contained the green slime is broken and the green slime leaps from the vial and will attempt to consume anything that is near it. However, the green slime is very small and not much of a threat.
Description:
Worshipper Alignment: NE, CN, CE
Clergy Classes: Cleric
Clergy Races: Gnome
Clergy Alignment: NE, CN, CE
Rebuke/Command Undead: Command Undead
Cure/Inflict Wounds: Inflict Wounds
Channel Good/Evil: Channel Evil
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Any
Domains: Chaos, Death, Destruction
Prestige Domains: Force, Madness, Pestilence
Banned Domains: Good, Law
Spell Recovery: After a full night (or day if nocturnal) of rest. The priest must pray over a rotting piece of flesh that has been cut from a living creature. Plant matter is not considered "flesh" for the concerns of the priest's prayers.
(Nicknames)
Portfolio: Cruelty, Darkness, Torture, Evil, Bloodlust
Superior: Myroc Whispersight
Friends: Nebin Darkwalker
Foes: Anraa Woodwalker
Symbol: A large drop of blood that is suspended in an iron cage. The iron cage is attached to a thin, iron chain that is used as a necklace. The iron has been blackened by soaking it in the blood of a screaming torture victim.
Description:
Worshipper Alignment: LN, LE, NE, CE
Clergy Classes: Cleric, Paladin
Clergy Races: Gnome
Clergy Alignment: Cleric: LE, NE, CE. Paladin: LE
Rebuke/Command Undead: Command Undead
Cure/Inflict Wounds: Inflict Wounds
Channel Good/Evil: Channel Evil
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Cleric, Paladin: Any.
Allowed Weapons: Cleric: Any non-bludgeoning weapon. Paladin: Any
Domains: Death, Evil, Fire, Magic
Prestige Domains: Domination, Glory, Pestilence
Banned Domains: Good, Sun, Travel
Spell Recovery: After a full night (or day if nocturnal) of rest. The large drop of blood that is the core part of the unholy symbol must be feed more blood each day in order for it to maintain its power. The blood may come from the priest, but it is better to obtain it from an unwilling victim. If the symbol is not fed blood for a week, then the powers that sustain the symbol weaken and it can only be used to cast 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Arts, Crafts, Invention, Luck, Traps
Superior: Bitha the Elder
Friends: Myroc Whispersight, Tammora Soothsayer
Foes: Nebin Darkwalker
Symbol: A goose quill pen from which hangs a rabbit foot. The rabbit foot is usually hollowed out and sealed so that it can be used as a very small inkpot.
Description:
Worshipper Alignment: Any
Clergy Classes: Cleric
Clergy Races: Gnome, Halfling
Clergy Alignment: NG, N, NE, CG, CN, CE
Rebuke/Command Undead: Rebuke undead if priest is good. Command undead if priest is evil. Player's choice if priest is neutral.
Cure/Inflict Wounds: Cure wounds if priest is good. Inflict wounds if priest is evil. Player's choice if priest is neutral.
Channel Good/Evil: Channel good if priest is good. Channel evil if priest is evil. Player's choice if priest is neutral.
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any light or medium armor. Shields are allowed.
Allowed Weapons: Any simple or martial weapon that is tiny, small or medium.
Domains: Knowledge, Magic, Luck, Travel, Trickery
Prestige Domains: Celerity, Creation, Divination, Glory
Banned Domains: Destruction, Strength
Spell Recovery: After a full night (or day if nocturnal) of rest. While praying for an hour after waking, the priest must work on an art object, detail a new invention, create a trap, think about disarming a trap or some similar act. If, for some reason, the priest is unable to do any one of these, then he will only recover 1st, 2nd and 3rd level spells.
(Nicknames)
Portfolio: Discovery, Good, Healing, Knowledge, Scholarship, Wisdom
Superior: Annikko Wisemind
Friends: Nebin Swiftfinger, Annikko Wisemind
Foes: Nizam Brightblood
Symbol: Two hands next to each other with their palms up as if catching something.
Description:
Worshipper Alignment: LG, LN, NG, N, CG, CN
Clergy Classes: Cleric
Clergy Races: Any
Clergy Alignment: LG, NG, CG
Rebuke/Command Undead: Rebuke Undead
Cure/Inflict Wounds: Cure Wounds
Channel Good/Evil: Channel Good
Description:
Dogma:
Day-to-Day Activities:
Holy Days:
Ceremonies:
Centers of Worship:
Affiliated Organizations:
Priestly Vestments:
Adventuring Gear:
Allowed Armor: Any
Allowed Weapons: Any bludgeoning weapon.
Domains: Good, Healing, Knowledge, Protection
Prestige Domains: Divination, Exorcism, Mind
Banned Domains: Evil, Death, Luck
Spell Recovery: After a full night (or day if nocturnal) of rest. While praying and contemplating, the priest must read portions of a book that he has not read yet. If this is not possible, then the priest only recovers 1st, 2nd and 3rd spells.
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