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Magic in Laenwold

Arcane and Divine magic in Laenwold is the same as the magic that is described in the rulebooks published by Wizards of the Coast. However, necromantic spells (of either kind) are extremely uncommon and when they are used, it casts a shadow uncertainty on the caster. People that witness a caster using a necromantic spell start to doubt the morality, sanity, stability and safety of the caster. See the details of necromantic spells here.


Custom Spells of Laenwold

Most of these spells are taken from other sources such as Dragon Magazine, modules, adventures and other campaign settings. Some of them were created by me or by a player in my game.

Annihilation
Evocation [Force]
Level: Force 9
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: 2-foot globe of nothingness
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

Using a blast of incredible force, you tear a temporary hole in the fabric of reality. This hole takes on the form of a sphere of annihilation. You control the sphere as if you possessed a talisman of the sphere. At the end of the duration, the hole seals itself and the sphere disappears, leaving a path of destruction in its wake.

Blast of Force
Evocation [Force]
Level: Force 3
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude (see text)
Spell Resistance: Yes

You direct a single, invisible blast of force at a chosen target. This is a ranged touch attack that inflicts 1d6 points of damage for every two levels, to a maximum of 5d6. In addition, a successful hit forces the target to make a Fortitude save or be knocked down (size and stability modifiers apply to the saving throw as if this were a bull rush.)