Moderate Trap
At the end of a hallway is a fake door. When the doorknob is turned, a latch is released, and the spring mounted door flies out at whoever opened the door. Since the door takes up most of the hallway, there is no chance to dodge it at all. The person who attempted to open the door takes 2d6 points of damage, and anyone standing within 5 feet of the door will take 1d6 points of damage.

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